
Entertainment: negative and posative for You?
We
live in an entertainment culture. The most obvious indication of that is that
much of what people care about is entertainment: Lady Gaga, the NBA, American
Idol, Charlie Sheen, etc. An obvious question is whether this is a good thing
or a bad thing, and usually I'm reluctant to try and answer that question.
Sure, it's easy to make fun of fans and celebrities and Americans riveted to
their televisions watching obese people exercising and getting weighed, but who
says people have to engage in serious activities all the time? If we look at
what most people have been doing most of the time throughout human history,
it's probably not discussing moral philosophy and
inventing calculus. And part of the reason for that is that people need rest
and recovery time and enjoyable activities: without some sort of stress relief
we would self-destruct.
Yet there are some serious questions we should ask about
people's engagement with entertainment. One of them concerns those who seem to
get so deeply immersed in entertainment that they begin to neglect the
possibilities and responsibilities of the rest of their lives. Whether or not
we want to use the word "addiction"
to cover this sort of possibility, the results of an overuse of entertainment
can be much the same as an overuse of a drug: A person can become so obsessed
with a form of entertainment (such as an online game) that it begins to destroy
his or her life.
And that leads us back to the question of whether an entertainment
culture is a good thing or a bad thing. Recently Anthropologist Jeff Snodgrass
and his colleagues have published research that
is intended to answer this question in one specific context, that of the online
role-playing game, World of Warcraft (WoW). As anyone who has played these
games knows, they can be extremely absorbing. Players often report that they
lose track of time, even of their everyday surroundings and identities and feel
like they become the characters they portray in the game. And of course-as I
point out in my book Caught in Play--such
experiences occur in many different forms of entertainment, from reading a
romance novel to watching an exciting movie.
Snodgrass leads a team of
researchers who are themselves long-term WoW players. They have interviewed
many other players and have posted online surveys that have been completed by
hundreds of WoW enthusiasts. The research team has discovered a complex web of
relationships that help us to get a handle on the "good or bad"
question. But if we simplify it all down to a bottom line, the answer is that
becoming deeply immersed in WoW can be both and good thing and a bad thing.
WoW-along with many other forms of entertainment-can be an effective form of
stress relief, for it allows the player to so completely forget real world
problems and thus relax for awhile.
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